Consumer VR Deployments ‘Absolutely a Great Success,’ Says Nvidia CEO
If 2016 can be regarded as the first full year of consumer virtual-reality device deployments, “the first year was absolutely a great success,” Nvidia CEO Jen-Hsun Huang said on a Thursday earnings call. The industry sold “many hundreds of thousands…
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of units” of VR devices, Huang said. The first VR devices were “really targeted at early adopters,” and I think that we've delivered on the promise of a great experience,” he said. The industry’s challenge now is to make VR headsets “easier to use, with fewer cables,” he said. Headsets also will need to be “lighter” and “cheaper,” he said. “Those are all things that the industry is working on.” The early “experience” makes it “very, very clear that VR is exciting,” he said.